# Shader Program

<figure><img src="/files/lUk9ExaRZR1pAKejn4D3" alt=""><figcaption><p>Linking shader program with dash library</p></figcaption></figure>

In this step we continue to simply further by compiling and linking our shader program directly through DashGL.

```c
#include <epoxy/gl.h>
#include <epoxy/glx.h>
#include <gtk/gtk.h>
#include "DashGL/dashgl.h"

static void on_realize(GtkGLArea *area);
static void on_render(GtkGLArea *area, GdkGLContext *context);

GLuint program;
GLuint vao, vbo_triangle;
GLint attribute_coord2d;

int main(int argc, char *argv[]) {

	GtkWidget *window;
	GtkWidget *glArea;

	gtk_init(&argc, &argv);

	// Initialize Window

	window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
	gtk_window_set_title(GTK_WINDOW(window), "Brickout Tutorial");
	gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER);
	gtk_window_set_default_size(GTK_WINDOW(window), 640, 480);
	gtk_window_set_type_hint(GTK_WINDOW(window), GDK_WINDOW_TYPE_HINT_UTILITY);
	g_signal_connect(window, "destroy", G_CALLBACK(gtk_main_quit), NULL);

	// Initialize GTK GL Area

	glArea = gtk_gl_area_new();
	gtk_widget_set_vexpand(glArea, TRUE);
	gtk_widget_set_hexpand(glArea, TRUE);
	g_signal_connect(glArea, "realize", G_CALLBACK(on_realize), NULL);
	g_signal_connect(glArea, "render", G_CALLBACK(on_render), NULL);
	gtk_container_add(GTK_CONTAINER(window), glArea);

	// Show widgets

	gtk_widget_show_all(window);
	gtk_main();

	return 0;

}

static void on_realize(GtkGLArea *area) {

	// Debug Message

	g_print("on realize\n");

	gtk_gl_area_make_current(area);
	if(gtk_gl_area_get_error(area) != NULL) {
		fprintf(stderr, "Unknown error\n");
		return;
	}

	const GLubyte *renderer = glGetString(GL_RENDER);
	const GLubyte *version = glGetString(GL_VERSION);
	const GLubyte *shader = glGetString(GL_SHADING_LANGUAGE_VERSION);

	printf("Shader %s\n", shader);
	printf("Renderer: %s\n", renderer);
	printf("OpenGL version supported %s\n", version);

	glClearColor(1.0f, 1.0f, 1.0f, 1.0f);

	glGenVertexArrays(1, &vao);
	glBindVertexArray(vao);

	GLfloat triangle_vertices[] = {
		 0.0,  0.8,
		-0.8, -0.8,
		 0.8, -0.8
	};
	
	glGenBuffers(1, &vbo_triangle);
	glBindBuffer(GL_ARRAY_BUFFER, vbo_triangle);
	glBufferData(
		GL_ARRAY_BUFFER,
		sizeof(triangle_vertices),
		triangle_vertices,
		GL_STATIC_DRAW
	);

	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
	glEnableVertexAttribArray(0);
	glDisableVertexAttribArray(0);
	
	const char *vs = "shader/vertex.glsl";
	const char *fs = "shader/fragment.glsl";

	program = shader_load_program(vs, fs);

	const char *attribute_name = "coord2d";
	attribute_coord2d = glGetAttribLocation(program, attribute_name);
	if(attribute_coord2d == -1) {
		fprintf(stderr, "Could not bind attribute %s\n", attribute_name);
		return;
	}
}

static void on_render(GtkGLArea *area, GdkGLContext *context) {

	g_print("on render\n");

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glUseProgram(program);

	glBindVertexArray(vao);
	glEnableVertexAttribArray(attribute_coord2d);

	glBindBuffer(GL_ARRAY_BUFFER, vbo_triangle);
	glVertexAttribPointer(
		attribute_coord2d,
		2,
		GL_FLOAT,
		GL_FALSE,
		0,
		0
	);

	glDrawArrays(GL_TRIANGLES, 0, 3);
	glDisableVertexAttribArray(attribute_coord2d);

}
```

Compile with:

```bash
$ gcc -c -o DashGL/dashgl.o DashGL/dashgl.c -lepoxy -lpng -lm
$ gcc `pkg-config --cflags gtk+-3.0` main.c DashGL/dashgl.o `pkg-config --libs gtk+-3.0` \
-lepoxy -lm -lpng
```

Run with:

```bash
$ ./a.outc
```


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